<%@ LANGUAGE = VBScript CodePage = 936%> <% '************************************** '************************************** '// Disable Browser cache Response.Expires = -9999 Response.AddHeader "pragma", "no-cache" Response.AddHeader "cache-ctrol", "no-cache" Response.Buffer = true '// Call Generate Security Code Function Response.ContentType = "image/bmp" genCodeImage(Session("lhSecurityCode")) Function genCodeImage(strCode) Const cOdds = 3 'Appear ratio of random noise dots Const cCode = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ" Randomize 'Color Data ------------------ Dim vColorData(2) vColorData(0) = ChrB(0) & ChrB(0) & ChrB(0) 'Foreground - RGB Color vColorData(1) = ChrB(255) & ChrB(255) & ChrB(255) 'Background vColorData(2) = ChrB(198) & ChrB(198) & ChrB(198) 'Background lines & Noise dots 'Get codes in Session object ------------------------- Dim vCode(4) For intChar = 0 To 3 vCode(intChar) = InStr(cCode,Mid(strCode, intChar+1, 1))-1 Next 'Binary data of code characters ------------------------- Dim vNumberData(35) vNumberData(0) = "1110000111110011101111011110111101011011110101101111011010111101101011110111101111011100111110000111" vNumberData(1) = "1111011111110001111111110111111111011111111101111111110111111111011111111101111111110111111100000111" vNumberData(2) = "1110000111110111101111011110111111111011111111011111111011111111011111111011111111011110111100000011" vNumberData(3) = "1110000111110111101111011110111111110111111100111111111101111111111011110111101111011110111110000111" vNumberData(4) = "1111101111111110111111110011111110101111110110111111011011111100000011111110111111111011111111000011" vNumberData(5) = "1100000011110111111111011111111101000111110011101111111110111111111011110111101111011110111110000111" vNumberData(6) = "1111000111111011101111011111111101111111110100011111001110111101111011110111101111011110111110000111" vNumberData(7) = "1100000011110111011111011101111111101111111110111111110111111111011111111101111111110111111111011111" vNumberData(8) = "1110000111110111101111011110111101111011111000011111101101111101111011110111101111011110111110000111" vNumberData(9) = "1110001111110111011111011110111101111011110111001111100010111111111011111111101111011101111110001111" vNumberData(10) = "1111011111111101111111101011111110101111111010111111101011111100000111110111011111011101111000100011" vNumberData(11) = "1000000111110111101111011110111101110111110000111111011101111101111011110111101111011110111000000111" vNumberData(12) = "1110000011110111101110111110111011111111101111111110111111111011111111101111101111011101111110001111" vNumberData(13) = "1000001111110111011111011110111101111011110111101111011110111101111011110111101111011101111000001111" vNumberData(14) = "1000000111110111101111011011111101101111110000111111011011111101101111110111111111011110111000000111" vNumberData(15) = "1000000111110111101111011011111101101111110000111111011011111101101111110111111111011111111000111111" vNumberData(16) = "1110000111110111011110111101111011111111101111111110111111111011100011101111011111011101111110001111" vNumberData(17) = "1000100011110111011111011101111101110111110000011111011101111101110111110111011111011101111000100011" vNumberData(18) = "1100000111111101111111110111111111011111111101111111110111111111011111111101111111110111111100000111" vNumberData(19) = "1110000011111110111111111011111111101111111110111111111011111111101111111110111110111011111000011111" vNumberData(20) = "1000100011110111011111011011111101011111110001111111010111111101101111110110111111011101111000100011" vNumberData(21) = "1000111111110111111111011111111101111111110111111111011111111101111111110111111111011110111000000011" vNumberData(22) = "1000100011110010011111001001111100100111110101011111010101111101010111110101011111010101111001010011" vNumberData(23) = "1000100011110011011111001101111101010111110101011111010101111101100111110110011111011001111000110111" vNumberData(24) = "1110001111110111011110111110111011111011101111101110111110111011111011101111101111011101111110001111" vNumberData(25) = "1000000111110111101111011110111101111011110000011111011111111101111111110111111111011111111000111111" vNumberData(26) = "1110001111110111011110111110111011111011101111101110111110111011111011101001101111011001111110001011" vNumberData(27) = "1000001111110111011111011101111101110111110000111111010111111101101111110110111111011101111000110011" vNumberData(28) = "1110000011110111101111011110111101111111111001111111111001111111111011110111101111011110111100000111" vNumberData(29) = "1000000011101101101111110111111111011111111101111111110111111111011111111101111111110111111110001111" vNumberData(30) = "1000100011110111011111011101111101110111110111011111011101111101110111110111011111011101111110001111" vNumberData(31) = "1000100011110111011111011101111101110111111010111111101011111110101111111010111111110111111111011111" vNumberData(32) = "1001010011110101011111010101111101010111110101011111001001111110101111111010111111101011111110101111" vNumberData(33) = "1000100011110111011111101011111110101111111101111111110111111110101111111010111111011101111000100011" vNumberData(34) = "1000100011110111011111011101111110101111111010111111110111111111011111111101111111110111111110001111" vNumberData(35) = "1100000011110111011111111101111111101111111110111111110111111111011111111011111111101110111100000011" 'Output BMP Header (14 bytes) ---------------- Response.BinaryWrite ChrB(66) & ChrB(77) 'Signature "BM" Response.BinaryWrite ChrB(214) & ChrB(5) & ChrB(0) & ChrB(0) 'File Size (214+5*256=1494 bytes) Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) Response.BinaryWrite ChrB(54) & ChrB(0) & ChrB(0) & ChrB(0) 'File offset to Raster Data (14+40) 'Output BMP Image Info Header (40 bytes) ----------------- Response.BinaryWrite ChrB(40) & ChrB(0) & ChrB(0) & ChrB(0) 'Size of Info Header (=40) Response.BinaryWrite ChrB(40) & ChrB(0) & ChrB(0) & ChrB(0) 'Image Width Response.BinaryWrite ChrB(12) & ChrB(0) & ChrB(0) & ChrB(0) 'Image Height Response.BinaryWrite ChrB(1) & ChrB(0) 'Plane Count (=1) Response.BinaryWrite ChrB(24) & ChrB(0) 'Color Depth (We must use 24bit to avoid complex palette calculation) Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) ' Compression (=0, not compress) Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) 'Image Size (=0, valid when compression=0) Response.BinaryWrite ChrB(18) & ChrB(11) & ChrB(0) & ChrB(0) 'Horizontal resolution: Pixels/meter Response.BinaryWrite ChrB(18) & ChrB(11) & ChrB(0) & ChrB(0) 'Vertical resolution: Pixels/meter Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) 'Actually used colors count Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) 'Number of important colors (=0, all) 'Output BMP Data Chunk ----------------- 'Draw a blank line For intPixel=0 To 39 Response.BinaryWrite vColorData(2) Next 'Draw main content For intLine = 9 To 0 Step -1 'Loop through all lines For intChar = 0 To 3 'Loop through all chars For intPixel = 1 To 10 'Loop through all pixels of this line of this char If Rnd * 99 + 1 < cOdds Then 'Random noise Response.BinaryWrite vColorData(2) Else currentColor=CInt(Mid(vNumberData(vCode(intChar)), intLine * 10 + intPixel, 1)) If (intLine Mod 2)=0 And currentColor<>0 Then currentColor=2 Response.BinaryWrite vColorData(currentColor) End If Next Next Next 'Draw a blank line For intPixel=0 To 39 Response.BinaryWrite vColorData(1) Next End Function %>